Tout sur les cartes graphiques, le DVD et les PDA 2000 - 2004, archive restaurée
NVIDIA GeForce2 Ultra (version anglaise, page 3)
NVIDIA GeForce2 Ultra
IV. The tests
The mere variable data of these tests is the CPU frequency which alter from 550Mhz to 825Mhz (just as 733Mhz ).
The results are "worrisome" since, we have a strong CPU's dependency with the Direct3D but in OpenGL, the results are "normalize" by the GeForce2 Ultra's T&L.
With 3DMark2000 version 1.1 :
16bits, texture format 16bits, Z-buffer 16bits, Frame buffer triple and D3D hardware T&L and D3D SSE T&L
32bits, texture format 32bits, Z-buffer 24bits, Frame buffer triple and D3D hardware T&L and D3D SSE T&L
With Quake3 version 1.11 :
32bits, color depth 32bits, lighting lightmap, texture detail High Quality, quality 32bits trilinear
I used as usual Quake3 and 3DMark2000. Here are the PC's characteristics :
Pentium3-550E@825 bus at 150Mhz, memory at 150Mhz
ABIT VT6X4
128Mo SDRAM PC133 Cas3
AGP 2X (pilote VIA 4in1 4.25a)
Windows 98SE French
Detonator3 (6.18)
SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).
3DMark2000 (Hardware T&L)
3DMark2000 (SSE T&L)
800x600 16bits
7123
5101
1024x768 16bits
6864
5149
1280x1024 16bits
6100
5017
1600x1200 16bits
5056
4667
800x600 32bits
6777
5084
1024x768 32bits
5968
4987
1280x1024 32bits
4350
4203
1600x1200 32bits
3274
3276
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo1
Mode HQ
Mode HQ "Max"
800x600 32bits
109.2
105.6
1024x768 32bits
102.4
101.4
1280x1024 32bits
78.3
73.0
1600x1200 32bits
55.5
51.4
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo2
Mode HQ
Mode HQ "Max"
800x600 32bits
105.8
100.7
1024x768 32bits
101.4
93.1
1280x1024 32bits
80.8
74.1
1600x1200 32bits
56.8
52.2
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Quaver
Mode HQ
Mode HQ "Max"
800x600 32bits
96.8
91.3
1024x768 32bits
93.1
88.5
1280x1024 32bits
71.8
65.9
1600x1200 32bits
51.7
47.2
With a medium "higher" CPU (733Mhz)
Here are the PC's characteristics :
Pentium3-550E@733 bus at 133Mhz, memory at 133Mhz
ABIT VT6X4
128Mo SDRAM PC133 Cas3
AGP 2X (pilote VIA 4in1 4.25a)
Windows 98SE French
Detonator3 (6.18)
SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).
3DMark2000 (Hardware T&L)
3DMark2000 (SSE T&L)
800x600 16bits
6440
4550
1024x768 16bits
6261
4575
1280x1024 16bits
5697
4505
1600x1200 16bits
4855
4349
800x600 32bits
6168
4540
1024x768 32bits
5536
4487
1280x1024 32bits
4212
3967
1600x1200 32bits
3207
3138
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo1
Mode HQ
Mode HQ "Max"
800x600 32bits
97.5
93.9
1024x768 32bits
92.8
88.6
1280x1024 32bits
76.5
71.6
1600x1200 32bits
55.3
51.2
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo2
Mode HQ
Mode HQ "Max"
800x600 32bits
94.3
89.4
1024x768 32bits
91.6
87.5
1280x1024 32bits
79.0
72.8
1600x1200 32bits
56.6
51.9
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Quaver
Mode HQ
Mode HQ "Max"
800x600 32bits
86.6
90.6
1024x768 32bits
79.6
84.1
1280x1024 32bits
64.6
70.2
1600x1200 32bits
51.4
56.9
With a medium "inferior" CPU (550Mhz)
Here are the PC's characteristics :
Pentium3-550E@550 bus at 100Mhz, memory at 100Mhz
ABIT VT6X4
128Mo SDRAM PC133 Cas3
AGP 2X (pilote VIA 4in1 4.25a)
Windows 98SE French
Detonator3 (6.18)
SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).
3DMark2000 (Hardware T&L)
3DMark2000 (SSE T&L)
800x600 16bits
4981
3445
1024x768 16bits
4956
3460
1280x1024 16bits
4665
3452
1600x1200 16bits
4154
3290
800x600 32bits
4797
3389
1024x768 32bits
4530
3369
1280x1024 32bits
3705
3248
1600x1200 32bits
2886
2561
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo1
Mode HQ
Mode HQ "Max"
800x600 32bits
74.7
72.7
1024x768 32bits
73.7
71.3
1280x1024 32bits
67.6
64.9
1600x1200 32bits
54.2
50.5
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Demo2
Mode HQ
Mode HQ "Max"
800x600 32bits
72.5
68.8
1024x768 32bits
71.3
68.2
1280x1024 32bits
68.5
64.6
1600x1200 32bits
55.6
51.2
Mode HQMode HQ "Max"
Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).
Quake3 - Quaver
Mode HQ
Mode HQ "Max"
800x600 32bits
66.7
62.9
1024x768 32bits
66.0
62.3
1280x1024 32bits
61.8
58.0
1600x1200 32bits
50.2
45.6
Comments about the performances
It's breathtaking. Of course, the means here let to portend all that, but we can finally play at Quake3 Arena in 1600x1200x32, same with a medium CPU like a Pentium3-550Mhz ! We can say thank to T&L and to the 64Mo of memory DDR cadence to 460Mhz.
Because for the Direct3D, the final result is more mitigated. It is certainly the single card which arrive to confront in high resolutions at a CPU also strong (overclocked certainly), the bandwidth don't restrict the potential in T&L as well as the T&L software with SSE's acceleration (multimedia's instructions of Pentium3 and Celeron2). This interpret in the games per notable fluidity, with Unreal Tournament as well as with Need For Speed 5.
Now, we discern clearly that this card accommodate itself of a feeble CPU except to play in high resolutions with the actuals games, but for the 1600x1200x32, it is necessary to have at least a 700Mhz. Instead, as soon as the games with T&L will go out in store, this card (like its littles sisters) could serve of upgrade for the "littles" configurations.