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NVIDIA GeForce2 Ultra (version anglaise, page 3)

NVIDIA GeForce2 Ultra

IV. The tests

The mere variable data of these tests is the CPU frequency which alter from 550Mhz to 825Mhz (just as 733Mhz ).
The results are "worrisome" since, we have a strong CPU's dependency with the Direct3D but in OpenGL, the results are "normalize" by the GeForce2 Ultra's T&L.

With 3DMark2000 version 1.1 :

  • 16bits, texture format 16bits, Z-buffer 16bits, Frame buffer triple and D3D hardware T&L and D3D SSE T&L
  • 32bits, texture format 32bits, Z-buffer 24bits, Frame buffer triple and D3D hardware T&L and D3D SSE T&L

With Quake3 version 1.11 :

  • 32bits, color depth 32bits, lighting lightmap, texture detail High Quality, quality 32bits trilinear
  • 32bits, color depth 32bits, lighting lightmap, texture detail Maximum, quality 32bits trilinear

With a "strong" CPU (825Mhz)

I used as usual Quake3 and 3DMark2000. Here are the PC's characteristics :

  • Pentium3-550E@825 bus at 150Mhz, memory at 150Mhz
  • ABIT VT6X4
  • 128Mo SDRAM PC133 Cas3
  • AGP 2X (pilote VIA 4in1 4.25a)
  • Windows 98SE French
  • Detonator3 (6.18)
  • SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits800x600 16bits - 3DMark2000 (Hardware T&L) : 71237123800x600 16bits - 3DMark2000 (SSE T&L) : 510151011024x768 16bits1024x768 16bits - 3DMark2000 (Hardware T&L) : 686468641024x768 16bits - 3DMark2000 (SSE T&L) : 514951491280x1024 16bits1280x1024 16bits - 3DMark2000 (Hardware T&L) : 610061001280x1024 16bits - 3DMark2000 (SSE T&L) : 501750171600x1200 16bits1600x1200 16bits - 3DMark2000 (Hardware T&L) : 505650561600x1200 16bits - 3DMark2000 (SSE T&L) : 46674667800x600 32bits800x600 32bits - 3DMark2000 (Hardware T&L) : 67776777800x600 32bits - 3DMark2000 (SSE T&L) : 508450841024x768 32bits1024x768 32bits - 3DMark2000 (Hardware T&L) : 596859681024x768 32bits - 3DMark2000 (SSE T&L) : 498749871280x1024 32bits1280x1024 32bits - 3DMark2000 (Hardware T&L) : 435043501280x1024 32bits - 3DMark2000 (SSE T&L) : 420342031600x1200 32bits1600x1200 32bits - 3DMark2000 (Hardware T&L) : 327432741600x1200 32bits - 3DMark2000 (SSE T&L) : 32763276

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).

3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits71235101
1024x768 16bits68645149
1280x1024 16bits61005017
1600x1200 16bits50564667
800x600 32bits67775084
1024x768 32bits59684987
1280x1024 32bits43504203
1600x1200 32bits32743276
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 109,2109,2800x600 32bits - Mode HQ "Max" : 105,6105,61024x768 32bits1024x768 32bits - Mode HQ : 102,4102,41024x768 32bits - Mode HQ "Max" : 101,4101,41280x1024 32bits1280x1024 32bits - Mode HQ : 78,378,31280x1024 32bits - Mode HQ "Max" : 73731600x1200 32bits1600x1200 32bits - Mode HQ : 55,555,51600x1200 32bits - Mode HQ "Max" : 51,451,4

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo1Mode HQMode HQ "Max"
800x600 32bits109.2105.6
1024x768 32bits102.4101.4
1280x1024 32bits78.373.0
1600x1200 32bits55.551.4
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 105,8105,8800x600 32bits - Mode HQ "Max" : 100,7100,71024x768 32bits1024x768 32bits - Mode HQ : 101,4101,41024x768 32bits - Mode HQ "Max" : 93,193,11280x1024 32bits1280x1024 32bits - Mode HQ : 80,880,81280x1024 32bits - Mode HQ "Max" : 74,174,11600x1200 32bits1600x1200 32bits - Mode HQ : 56,856,81600x1200 32bits - Mode HQ "Max" : 52,252,2

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo2Mode HQMode HQ "Max"
800x600 32bits105.8100.7
1024x768 32bits101.493.1
1280x1024 32bits80.874.1
1600x1200 32bits56.852.2
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 96,896,8800x600 32bits - Mode HQ "Max" : 91,391,31024x768 32bits1024x768 32bits - Mode HQ : 93,193,11024x768 32bits - Mode HQ "Max" : 88,588,51280x1024 32bits1280x1024 32bits - Mode HQ : 71,871,81280x1024 32bits - Mode HQ "Max" : 65,965,91600x1200 32bits1600x1200 32bits - Mode HQ : 51,751,71600x1200 32bits - Mode HQ "Max" : 47,247,2

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - QuaverMode HQMode HQ "Max"
800x600 32bits96.891.3
1024x768 32bits93.188.5
1280x1024 32bits71.865.9
1600x1200 32bits51.747.2

With a medium "higher" CPU (733Mhz)

Here are the PC's characteristics :

  • Pentium3-550E@733 bus at 133Mhz, memory at 133Mhz
  • ABIT VT6X4
  • 128Mo SDRAM PC133 Cas3
  • AGP 2X (pilote VIA 4in1 4.25a)
  • Windows 98SE French
  • Detonator3 (6.18)
  • SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits800x600 16bits - 3DMark2000 (Hardware T&L) : 64406440800x600 16bits - 3DMark2000 (SSE T&L) : 455045501024x768 16bits1024x768 16bits - 3DMark2000 (Hardware T&L) : 626162611024x768 16bits - 3DMark2000 (SSE T&L) : 457545751280x1024 16bits1280x1024 16bits - 3DMark2000 (Hardware T&L) : 569756971280x1024 16bits - 3DMark2000 (SSE T&L) : 450545051600x1200 16bits1600x1200 16bits - 3DMark2000 (Hardware T&L) : 485548551600x1200 16bits - 3DMark2000 (SSE T&L) : 43494349800x600 32bits800x600 32bits - 3DMark2000 (Hardware T&L) : 61686168800x600 32bits - 3DMark2000 (SSE T&L) : 454045401024x768 32bits1024x768 32bits - 3DMark2000 (Hardware T&L) : 553655361024x768 32bits - 3DMark2000 (SSE T&L) : 448744871280x1024 32bits1280x1024 32bits - 3DMark2000 (Hardware T&L) : 421242121280x1024 32bits - 3DMark2000 (SSE T&L) : 396739671600x1200 32bits1600x1200 32bits - 3DMark2000 (Hardware T&L) : 320732071600x1200 32bits - 3DMark2000 (SSE T&L) : 31383138

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).

3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits64404550
1024x768 16bits62614575
1280x1024 16bits56974505
1600x1200 16bits48554349
800x600 32bits61684540
1024x768 32bits55364487
1280x1024 32bits42123967
1600x1200 32bits32073138
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 97,597,5800x600 32bits - Mode HQ "Max" : 93,993,91024x768 32bits1024x768 32bits - Mode HQ : 92,892,81024x768 32bits - Mode HQ "Max" : 88,688,61280x1024 32bits1280x1024 32bits - Mode HQ : 76,576,51280x1024 32bits - Mode HQ "Max" : 71,671,61600x1200 32bits1600x1200 32bits - Mode HQ : 55,355,31600x1200 32bits - Mode HQ "Max" : 51,251,2

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo1Mode HQMode HQ "Max"
800x600 32bits97.593.9
1024x768 32bits92.888.6
1280x1024 32bits76.571.6
1600x1200 32bits55.351.2
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 94,394,3800x600 32bits - Mode HQ "Max" : 89,489,41024x768 32bits1024x768 32bits - Mode HQ : 91,691,61024x768 32bits - Mode HQ "Max" : 87,587,51280x1024 32bits1280x1024 32bits - Mode HQ : 79791280x1024 32bits - Mode HQ "Max" : 72,872,81600x1200 32bits1600x1200 32bits - Mode HQ : 56,656,61600x1200 32bits - Mode HQ "Max" : 51,951,9

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo2Mode HQMode HQ "Max"
800x600 32bits94.389.4
1024x768 32bits91.687.5
1280x1024 32bits79.072.8
1600x1200 32bits56.651.9
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 86,686,6800x600 32bits - Mode HQ "Max" : 90,690,61024x768 32bits1024x768 32bits - Mode HQ : 79,679,61024x768 32bits - Mode HQ "Max" : 84,184,11280x1024 32bits1280x1024 32bits - Mode HQ : 64,664,61280x1024 32bits - Mode HQ "Max" : 70,270,21600x1200 32bits1600x1200 32bits - Mode HQ : 51,451,41600x1200 32bits - Mode HQ "Max" : 56,956,9

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - QuaverMode HQMode HQ "Max"
800x600 32bits86.690.6
1024x768 32bits79.684.1
1280x1024 32bits64.670.2
1600x1200 32bits51.456.9

With a medium "inferior" CPU (550Mhz)

Here are the PC's characteristics :

  • Pentium3-550E@550 bus at 100Mhz, memory at 100Mhz
  • ABIT VT6X4
  • 128Mo SDRAM PC133 Cas3
  • AGP 2X (pilote VIA 4in1 4.25a)
  • Windows 98SE French
  • Detonator3 (6.18)
  • SoundBlaster PCI64
3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits800x600 16bits - 3DMark2000 (Hardware T&L) : 49814981800x600 16bits - 3DMark2000 (SSE T&L) : 344534451024x768 16bits1024x768 16bits - 3DMark2000 (Hardware T&L) : 495649561024x768 16bits - 3DMark2000 (SSE T&L) : 346034601280x1024 16bits1280x1024 16bits - 3DMark2000 (Hardware T&L) : 466546651280x1024 16bits - 3DMark2000 (SSE T&L) : 345234521600x1200 16bits1600x1200 16bits - 3DMark2000 (Hardware T&L) : 415441541600x1200 16bits - 3DMark2000 (SSE T&L) : 32903290800x600 32bits800x600 32bits - 3DMark2000 (Hardware T&L) : 47974797800x600 32bits - 3DMark2000 (SSE T&L) : 338933891024x768 32bits1024x768 32bits - 3DMark2000 (Hardware T&L) : 453045301024x768 32bits - 3DMark2000 (SSE T&L) : 336933691280x1024 32bits1280x1024 32bits - 3DMark2000 (Hardware T&L) : 370537051280x1024 32bits - 3DMark2000 (SSE T&L) : 324832481600x1200 32bits1600x1200 32bits - 3DMark2000 (Hardware T&L) : 288628861600x1200 32bits - 3DMark2000 (SSE T&L) : 25612561

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous, valeurs hors parenthèses).

3DMark2000 (Hardware T&L)3DMark2000 (SSE T&L)
800x600 16bits49813445
1024x768 16bits49563460
1280x1024 16bits46653452
1600x1200 16bits41543290
800x600 32bits47973389
1024x768 32bits45303369
1280x1024 32bits37053248
1600x1200 32bits28862561
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 74,774,7800x600 32bits - Mode HQ "Max" : 72,772,71024x768 32bits1024x768 32bits - Mode HQ : 73,773,71024x768 32bits - Mode HQ "Max" : 71,371,31280x1024 32bits1280x1024 32bits - Mode HQ : 67,667,61280x1024 32bits - Mode HQ "Max" : 64,964,91600x1200 32bits1600x1200 32bits - Mode HQ : 54,254,21600x1200 32bits - Mode HQ "Max" : 50,550,5

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo1Mode HQMode HQ "Max"
800x600 32bits74.772.7
1024x768 32bits73.771.3
1280x1024 32bits67.664.9
1600x1200 32bits54.250.5
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 72,572,5800x600 32bits - Mode HQ "Max" : 68,868,81024x768 32bits1024x768 32bits - Mode HQ : 71,371,31024x768 32bits - Mode HQ "Max" : 68,268,21280x1024 32bits1280x1024 32bits - Mode HQ : 68,568,51280x1024 32bits - Mode HQ "Max" : 64,664,61600x1200 32bits1600x1200 32bits - Mode HQ : 55,655,61600x1200 32bits - Mode HQ "Max" : 51,251,2

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - Demo2Mode HQMode HQ "Max"
800x600 32bits72.568.8
1024x768 32bits71.368.2
1280x1024 32bits68.564.6
1600x1200 32bits55.651.2
Mode HQMode HQ "Max"
800x600 32bits800x600 32bits - Mode HQ : 66,766,7800x600 32bits - Mode HQ "Max" : 62,962,91024x768 32bits1024x768 32bits - Mode HQ : 66661024x768 32bits - Mode HQ "Max" : 62,362,31280x1024 32bits1280x1024 32bits - Mode HQ : 61,861,81280x1024 32bits - Mode HQ "Max" : 58581600x1200 32bits1600x1200 32bits - Mode HQ : 50,250,21600x1200 32bits - Mode HQ "Max" : 45,645,6

Graphique reconstitué d'après les chiffres du test (tableau ci-dessous).

Quake3 - QuaverMode HQMode HQ "Max"
800x600 32bits66.762.9
1024x768 32bits66.062.3
1280x1024 32bits61.858.0
1600x1200 32bits50.245.6

Comments about the performances

It's breathtaking. Of course, the means here let to portend all that, but we can finally play at Quake3 Arena in 1600x1200x32, same with a medium CPU like a Pentium3-550Mhz ! We can say thank to T&L and to the 64Mo of memory DDR cadence to 460Mhz.
Because for the Direct3D, the final result is more mitigated. It is certainly the single card which arrive to confront in high resolutions at a CPU also strong (overclocked certainly), the bandwidth don't restrict the potential in T&L as well as the T&L software with SSE's acceleration (multimedia's instructions of Pentium3 and Celeron2). This interpret in the games per notable fluidity, with Unreal Tournament as well as with Need For Speed 5.
Now, we discern clearly that this card accommodate itself of a feeble CPU except to play in high resolutions with the actuals games, but for the 1600x1200x32, it is necessary to have at least a 700Mhz. Instead, as soon as the games with T&L will go out in store, this card (like its littles sisters) could serve of upgrade for the "littles" configurations.

Pages d'origine archivées : /nvidia/articles/geforce2ultra-3_ang.shtm (2001)