Your Voodoo5 6000 isn't destinated to be salt, can you explain us precisely its useful ?
Interviews
3DFX
Your Voodoo5 6000 isn't destinated to be salt, can you explain us precisely its useful ?
3dfx Interactive announced that it has licensed its 4-way Scanline Interleave (SLI)TM technology, based on the Voodoo5 6000(TM) AGP project, to Quantum3D to be incorporated into their AAlchemy family of PC-based systems for visual simulation and training applications. We also announced that the VSA-100 4-way Scanline Interleave will be available exclusively from Quantum3D, and will not be available in the retail channel. It has been determined that licensing the technology through an independent manufacturer rather than releasing it directly to the retail market is the best way to expend our engineering resources in a way that offers the best return. The press release regarding this can be found at: the press release regarding this, at http://www.3dfx.com/comp/news/rel-13nov.html.
The Rampage wiil be on the market on Mars 2001, it's the Gigapixel's work ? What are its characteristics ? And its news ?
Unfortunately, I cannot tell you anything about Rampage, because 3dfx Technical Support isnt given any information on future product releases.
And its price ? ;-)
Ditto.
What do you think about the GeForce2 Ultra, and its price ?
Out of respect for Nvidia, it wouldn't be prudent nor classy to comment on their products.
What do you think about the actual graphics cards inflation ? What are the effects on games's programmers ? (Jean Claude Cottier, Lionhead's 3D programmer, said it's difficult to satisfy the high video card's possessors and the bottom of the range video card's possessors).
As I am not a game developer, nor do I represent game development company, I cannot really comment on that either
What is the real useful of FSAA ? Can you give us some concretes examples ? (What games, computers and screen).
From personal experience, I notice a huge difference in games like Tribes, running Glide no less (I can see enemy targets much further away than with a previous VooDoo3). In Half-Life: Counterstrike, sniping is easy, given how smooth the textures and animations become with the FSAA. Graphical Quality, overall, is much better because the images look much more realistic. Lines are no longer as sharp and once blocky animations look much smoother.
What do you think about T&L ?
Personally, I think T&L is a fine feature of video cards, provided the developer makes a conscious effort to use the Texture and Lighting Transforms. The most cited example of T&L in action is Quake III, but its only using the Texture engine...it has its own, proprietary Lighting Transform. Until gaming developers make an active effort to include those features in their titles, its nothing more than window dressing. Some might say FSAA is window dressing as well, but, the programmers and developers dont have to program FSAA into the game; it works whether the developer wanted it used or not.
What do you think about the ATI's Hyper-Z ?
As with Nvidia, it would not be prudent nor show much class to comment nor criticize ATI's products.
Propos obtenus par Sanyas Nil, alias TLN : TwinsenleLionNoir.
Pages d'origine archivées : /Interview/3DFX_anglais.shtm (2001)